Glorious Martyr

A Glorious Martyr is one chosen by the God of Mercy to be a vessel for his will on Earth.

Innate traits

  • From base race:
    • Human: bonus human talent at level 1, bonus skill point per level.
    • Elf: elven alertness, resistance to sleep and charm.
    • Drow: darkvision, cloak of shadows.
  • Sense of Suffering: You have a constant empathic connection to the suffering around you. When you make physical contact with someone, you can sense their physical and emotional pain, as acutely as if it were your own. You may also widen your senses, but this can be very dangerous:
    • Widen Senses: at-will, concentration, emanation (variable); you sense the emotional and physical pain of all creatures capable of feeling it. You decide the radius. Through your sense, you can discern the presence and approximate location of all valid subjects within the radius. However, for each creature you sense in a given round, you accumulate 0.01 points of Strain.
    • Even when you are not actively using Widen Senses, you can still faintly sense suffering, especially when it is severe, within a fairly long range. This can be very distracting, interrupting your sleep, but it can also alert you to situations you would not otherwise have been aware of. This ability is subjective, to be adjudicated by the DM.

  • Divine Grace: Through a long life of empathic suffering, you have gained a mental resilience that transcends physicality.
    • Gain a +5 racial bonus to Fortitude per rank.
    • Gain a +10 racial bonus to Hit Points per rank.

  • Curse of the Crying God: Weapons are anathema to your touch. Upon holding such an item the skin starts to rupture and tear, causing excruciating pain and copious bleeding. Each round you hold the weapon 10% of your HP is drained as blood cascades from the widening wound.

Feats

Rank 1

  • Pain Prescience: You can sense sources of pain moments before they affect you or your allies. You gain a +10 Bonus to Dodge, and a +4 bonus to Initiative. Also, you may use the following powers:
    • Moment of Martyrdom: recharge 33%, immediate, medium range; you trade places with a subject prior to that subject suffering an attack sufficient to reduce him to 0 hp. You suffer 50% of the intended damage, while the attacker suffers 200% of the intended damage as holy damage; the retributive damage allows no possibility of resistance or immunity.
    • Saving Grace: encounter, immediate, short range; time hops a target forward one round.
    • Hand of Warding: encounter, swift, 3 rds; you gain Deflection 50%, to a maximum of one attack deflected per round.

  • Sympathetic Soul Gaze: It is hard to tell you a lie because you can see into people's souls. Any attempts to deceive you take -10 penalty and you may use any mental powers while in eye contact.
    • Charm Gaze: At-will, swift, gaze attack,; subject is charmed (Will ends, 3-strike rule).
    • Read Thoughts: At-will, free, gaze attack; you may read thoughts through eye contact. You may also communicate telepathically in this manner.

  • Semblance of the Stranger: At-will, free; you may morph your form into a plain humanoid that no one will take a second glance at. Gain +20 to disguise checks to appear as a nondistinct entity. Does not allow you take the form of specific others.

  • Lifeblood: Your blood gives life when spilled. Any plant or insignificant animal is brought back to full life when it touches them. On any other barren ground the blood turns into roses, giving you the following powers:
    • Blood Stained Roses: standard, at-will, long range, 3 rounds, thorny vines grow from the ground beneath your feet as your blood spills(10% hp) to summon 1d4/rank of white roses at locations you choose within range. Roses act as a spell proxy, or if within five feet of a rose the subject may use a free action to touch it and be healed up to 100% of casters hp, or 1/lvl stacks of any spell, poison, disease, or negative energy effect, in any individual round. 50% of the stacks(round up) or damage is returned to the caster. The white roses gradually turn to red as it tracks the usage each round.
    • Bed of Roses: full round, daily, touch, red rose petals engulf the subject as the caster drains them self to 1 HP and the dying, disabled, or dead subject is retuned to life at 1 HP. After the moment of death, subjects suffer 1 negative level per minute (no max); to revive anyone who has suffered these negative levels, you must transfer them into yourself. A subject may be revived only when his total level minus negative levels exceeds 0. Negative levels are restored at a rate of 1 per 24 hour period in which you do not suffer any negative levels.
    • Sweet Salvation: immediate, encounter, if dying or disabled you may use this to consume up to 3 roses and become wrapped in a cocoon of vines that make you invulnerable, unable to cast, but healed 50% each round you stay inside

Idea Bin

Not yet finalized.

Rank 1

Blood of the Broken God: Each time you take damage from Empathic healing you gain regeneration 10% per stack/ stacks and refreshes up to regen 30%, 3 rounds

  • Holy Burnout: swift, daily; holy light radiates from your eyes and mouth as any spells, diseases, poisons, or negative energy effects are purged and optionally directed as a holy attack with damage equal to heavy dmg multiplied by the number of stacks purged. Side effect is that you are also inflicted with terrible pain (wracked) for 1/rd per effect removed

Rank 2

Empathic Healing Touch: You can give more of yourself than the normal limits of healing allow,pushing your healing beyond the usual boundaries in the following ways:

  • On any spell intended to bring back the dead you may expend x strain to get x units of extra time on the window of success
  • Exorcism can also remove any afflictions of the body or mind by taking it from subject and giving it to self
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